

If all goes well, you will see a screen that looks like this. Make sure you are in your ~/dev/cgterm-1.7b2 directory by typing at the shell prompt There is no configure script for this source code, so if you try and execute it you will receive an error, so let’s move on to step 2. configure (Not needed for this install.) Normally we need to run 3 commands to compile source code, however I only had to do two for CGTerm.
Syncterm mac install#
Install sdl headers (SDL.h) from the brew repository if not already installed.Ī. Move the downloaded files to the directory you just created.If you do no not already have one, I would create a dev directory in your home directory.Download and extract the source code for CGTerm 1.7b2 beta (Version 1.6 also has C/G translation errors.) Click here to download.

Syncterm mac pro#
I have compiled it on my OS X Sierra desktop and 2010 MacBook Pro running Yosemite. There is a third option, and that is to take the freely available source code and compile it in a later version of the OS. However that kind of rubs the wrong way, especially since CGTerm worked in previous versions of Mac OS. So what are us Mac users to do? We could either use a Windows virtual machine, or boot into boot camp. You may download and try SyncTerm, but I have found that it does not properly decode the PETSCII (C/G) graphics correctly. The terminal program that I recommended, CG Term 1.7 unfortunately no longer works on Mac OS X versions later then 10.10 (Yosemite). If you have not had a chance to read NO CARRIER! The Lost World Of The BBS, you may do so by clicking here. It seems like only yesterday that I put that article together. Time sure does fly! Getting the inspiration to write this month’s technical blog I reflected on the exclusive article I wrong back in November of 2014. There is a pre-compiled version 1.9 in an app package available at the following link that supersedes the need for these instructions.

UPDATE!! – I am keeping this blog for instructional purposes on compiling source code in Mac OSX. MAC OS X Compiling CG Term To Connect To Commodore BBSs via Telnet using Commodore Color Graphics.
